When that's done, you should be able to build by clicking the Build button there on the bottom or hit F7. Once a toolset is selected, CMake will configure itself for the project, with its output in the OUTPUT window. VS Code should auto-detect compilers on your machine, so if none are listed here, install Visual Studio or MSYS2 first and try again. Click No Kit Selected to choose which compiler to use. At the bottom of the VS Code window you should see CMake: : Ready and probably No Kit Selected. Open the project in VS Code:įile > Open Folder, choose the root directory of the RWE repository (where CMakeLists.txt is). Now VS Code should be able to recognize C/C++ and compilers, and understand the CMake build configuration used by RWE. Under extensions, search for C/C++, and install the C/C++ Extension Pack from Microsoft, which includes CMake Tools and C/C++ development extensions. Progress updates are posted to a thread on the TAUniverse forums, This contains debugging options specific to the in-game world This can only be done while loaded into a game.
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